- Utku Dağlı
- Oct 28
Hello everyone!
It's been a while since my last update, and I wanted to reconnect with you all. The past few weeks have been challenging due to some unexpected health issues and unforeseen personal situations that required my full attention. However, I'm excited to announce that I'm back and ready to continue working on my game development project.
Working Solo with AI Assistance
As I mentioned in my first post, this is a single-person portfolio project. I'm handling Game Design, Game Development, and Level Design myself, but there are several areas where I lack the necessary expertise—particularly in 3D Art, Sound Design, Project Management, and Production.
To bridge these skill gaps, I've enlisted the help of ChatGPT and Claude AI. These AI assistants have become invaluable collaborators, helping me with:
Project management and workflow organisation
Technical problem-solving for complex development challenges
Documentation and design principles
Feedback from perspectives I can't cover alone as a solo developer
This collaborative approach between human creativity and AI support has been truly enlightening. It's not about replacing human skills—it's about augmenting my capabilities so I can push this ambitious project forward on my own.
About the Project
I'm developing a narrative-driven 3D isometric puzzle game that will serve as a key portfolio piece. The game features:
Low-poly, minimalistic 3D aesthetic with focus on level design clarity
Environmental storytelling with a focus on atmosphere and discovery
Puzzle mechanics that blend spatial reasoning with unique gameplay systems
Multiple chapters with increasing complexity
Planned release as free-to-play on Steam and itch.io
The visual style emphasises clean, readable environments with a distinct colour-coded visual language to guide players through the experience.
The 3D Art Challenge
This brings me to my biggest current challenge: 3D Art.
While I have basic knowledge of Blender and can create simple low-poly objects, I'm uncertain about my ability to consistently produce the quality and quantity of 3D assets this project requires—environmental pieces, character models, interactive objects, and more.
I'm reaching out to ask the community:
Where should I start? Are there specific Blender tutorials or workflows you'd recommend for creating low-poly isometric game art efficiently?
Are there AI tools for 3D modelling that could assist with asset creation? I've heard about emerging AI 3D tools but haven't explored them yet. What are your experiences?
Would anyone be interested in volunteering to help with 3D asset creation? This is a portfolio/learning project (releasing as free-to-play), so I can't offer payment, but you'd receive full credit, and it could be a great collaboration opportunity for your own portfolio.
The aesthetic I'm targeting is minimalistic and low-poly with clean, readable shapes—prioritising clarity and functionality while maintaining visual appeal.
Moving Forward
I'm continuing to work on this project steadily, balancing it with my ongoing job search. This development process is as much about building my skills and portfolio as it is about creating a finished game.
I'll continue sharing periodic updates here on my blog and LinkedIn profile as I progress through development. Your feedback, suggestions, and support mean a lot as I navigate this challenging but rewarding journey.
Connect With Me
If you have advice or suggestions about the 3D art challenge:
LinkedIn:Â Connect with me there for professional discussions
Portfolio Blog:Â Check back here for future updates
Thank you for your patience during my absence, and thank you in advance for any guidance you can offer on 3D art workflows and tools!
Until the next update,
Utku
Follow along as I document my journey developing an isometric puzzle game as a solo developer!